![]() ![]() Modding is also apparently much easier thanks to things like built in support for DDS textures. I have to say it's pretty nice being able to play SS2, in 1680x1050x32, with working, widescreen cutscenes, with no need to taff about with codecs or core affinity.Īs nice as this is as a player, from what I'm seeing in the Editor's Guild thread, the real meat of this patch is the editor improvements people are already talking about how much this opens up in terms of Thief and SS2 FM creation. Various people (including me) have now tried it out and it appears to be on the level - it's virus free, and the listed changes, both to the main game and the editor, appear to work fine. His original thread is here (in Thief General), and there's another thread in The Editor's Guild which is more focused on the editor improvements. These patches do not appear to be based on any existing patches like ddfix or tafferpatcher. There were also two demos posted (which I haven't tried, but which I think are just the official TMA and SS2 demos with the patches applied). ![]() These are unofficial patches with a very, very long changelist, including graphical upgrades, bug fixes, a replacement for old LGVID.AX, removal or relaxation of lots of previously hard-coded limits, and a huge number of improvements to DromEd and ShockEd. Earlier today, DrK found something on a French forum: yesterday, "Le Corbeau" posted two patches - one labeled "System Shock 2.4", the other "Thief 2 1.19". ![]()
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